A platform for high-performance distributed tool and library development written in C++. It can be deployed in two different cluster modes: standalone or distributed. API for v0.5.0, released on June 13, 2018.
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ProjectionQueryProcessor.h
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18 
19 #ifndef PROJECTION_QUERY_PROCESSOR_H
20 #define PROJECTION_QUERY_PROCESSOR_H
21 
24 #include "InterfaceFunctions.h"
25 #include "PDBVector.h"
26 #include "Selection.h"
27 #include "Handle.h"
28 
29 namespace pdb {
30 
31 template <class Output, class Input>
33 
34 private:
35  // this is where we write the results
37 
38  // this is where the input objects are put
40 
41  // this is the list of input objects
43 
44  // this is where we are in the input
45  size_t posInInput;
46 
47  // this is where the output objects are put
49 
50  // and here are the lamda objects used to proces the input vector
51  SimpleLambda<Handle<Output>> projection;
52 
53  // and here are the actual functions
54  std::function<Handle<Output>()> projectionFunc;
55 
56  // tells whether we have been finalized
57  bool finalized;
58 
59 public:
60  ProjectionQueryProcessor(Selection<Output, Input>& forMe);
62  // the standard interface functions
63  void initialize() override;
64  void loadInputPage(void* pageToProcess) override;
65  void loadOutputPage(void* pageToWriteTo, size_t numBytesInPage) override;
66  bool fillNextOutputPage() override;
67  void finalize() override;
68  void clearOutputPage() override;
69  void clearInputPage() override;
70 };
71 }
72 
74 
75 #endif
std::function< Handle< Output >)> projectionFunc
ProjectionQueryProcessor(Selection< Output, Input > &forMe)
UseTemporaryAllocationBlockPtr blockPtr
void loadInputPage(void *pageToProcess) override
Handle< Vector< Handle< Output > > > outputVec
void loadOutputPage(void *pageToWriteTo, size_t numBytesInPage) override
std::shared_ptr< UseTemporaryAllocationBlock > UseTemporaryAllocationBlockPtr
SimpleLambda< Handle< Output > > projection
Handle< Vector< Handle< Input > > > inputVec