A platform for high-performance distributed tool and library development written in C++. It can be deployed in two different cluster modes: standalone or distributed. API for v0.5.0, released on June 13, 2018.
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PDBBuzzer.h
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/*****************************************************************************
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* *
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* Copyright 2018 Rice University *
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* *
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* Licensed under the Apache License, Version 2.0 (the "License"); *
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* you may not use this file except in compliance with the License. *
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* You may obtain a copy of the License at *
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* *
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* http://www.apache.org/licenses/LICENSE-2.0 *
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* *
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* Unless required by applicable law or agreed to in writing, software *
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* distributed under the License is distributed on an "AS IS" BASIS, *
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. *
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* See the License for the specific language governing permissions and *
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* limitations under the License. *
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* *
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*****************************************************************************/
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/*
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* File: PDBBuzzer.h
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* Author: Chris
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*
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* Created on September 25, 2015, 5:10 PM
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*/
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#ifndef PDBBUZZER_H
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#define PDBBUZZER_H
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#include <memory>
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using namespace
std;
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// create a smart pointer for PDBBuzzer objects
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class
PDBBuzzer
;
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typedef
shared_ptr<PDBBuzzer>
PDBBuzzerPtr
;
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// A buzzer is an object given by someone who wants work done by a worker.
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//
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// The buzzer's constructor takes as input a function to handle the buzzer being signaled.
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//
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// Typically, someone who wants work done will create a buzzer, and then give it to a bunch
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// of workers, then will call wait () to sleep until work is completed.
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//
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// When a piece of work is completed, the woker then calls buzz (), which invokes the
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// function stored inside of the buzzer.
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//
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// One is guarnateed that each call to buzz () will result in a separate invocation of
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// the function.
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#include "
PDBAlarm.h
"
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#include <pthread.h>
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#include <string>
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#include <functional>
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class
PDBBuzzer
{
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public
:
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// sounds the buzzer, causing noStringFunc () to be called
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void
buzz(
PDBAlarm
withMe);
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// sounds the buzzer, causing stringFunc () to be called
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void
buzz(
PDBAlarm
withMe,
string
message);
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// sounds the buzzer, causing workFunc () to be called
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void
buzz(
PDBAlarm
withMe,
int
& counter);
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// blocks until someone calls buzz
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void
wait();
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// constructor, destructor
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PDBBuzzer
();
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PDBBuzzer
(std::nullptr_t nullp);
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PDBBuzzer
(std::function<
void
(
PDBAlarm
)>);
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PDBBuzzer
(std::function<
void
(
PDBAlarm
,
string
)>);
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PDBBuzzer
(std::function<
void
(
PDBAlarm
,
int
&)>);
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~
PDBBuzzer
();
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private
:
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pthread_mutex_t
waitingMutex
;
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pthread_cond_t
waitingSignal
;
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bool
signalSent =
false
;
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std::function<void(PDBAlarm)> noStringFunc =
nullptr
;
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std::function<void(PDBAlarm, std::string)> stringFunc =
nullptr
;
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std::function<void(PDBAlarm, int&)> intFunc =
nullptr
;
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};
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#endif
/* PDBBUZZER_H */
PDBBuzzer
Definition:
PDBBuzzer.h:54
PDBBuzzer::waitingMutex
pthread_mutex_t waitingMutex
Definition:
PDBBuzzer.h:78
PDBBuzzerPtr
shared_ptr< PDBBuzzer > PDBBuzzerPtr
Definition:
PDBBuzzer.h:32
PDBAlarm
PDBAlarm
Definition:
PDBAlarm.h:28
PDBAlarm.h
PDBBuzzer::waitingSignal
pthread_cond_t waitingSignal
Definition:
PDBBuzzer.h:79
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PDBBuzzer.h
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