A platform for high-performance distributed tool and library development written in C++. It can be deployed in two different cluster modes: standalone or distributed. API for v0.5.0, released on June 13, 2018.
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PartitionPolicy.h
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18 #ifndef OBJECTQUERYMODEL_PARTITIONPOLICY_H
19 #define OBJECTQUERYMODEL_PARTITIONPOLICY_H
20 
21 #include "DataTypes.h"
22 #include "Handle.h"
23 #include "Object.h"
24 #include "Record.h"
25 #include "PDBVector.h"
26 
27 #include "NodeDispatcherData.h"
28 #include "NodePartitionData.h"
29 
30 #include <unordered_map>
31 
32 namespace pdb {
33 
35 typedef std::shared_ptr<PartitionPolicy> PartitionPolicyPtr;
36 
37 // TODO: The list of nodes should contain which databases/sets are located on each of them
38 
45 public:
47 
48  std::vector<NodePartitionDataPtr> createNodePartitionData(
50 
58  virtual std::shared_ptr<std::unordered_map<NodeID, Handle<Vector<Handle<Object>>>>> partition(
59  Handle<Vector<Handle<Object>>> toPartition) = 0;
60 
67 
69  NodePartitionDataPtr oldNodeData) = 0;
70 
72 
74 
75  std::vector<NodePartitionDataPtr> storageNodes;
76 };
77 }
78 
79 #endif // OBJECTQUERYMODEL_PARTITIONPOLICY_H
virtual NodePartitionDataPtr updateNewNode(NodePartitionDataPtr newNode)=0
std::shared_ptr< NodePartitionData > NodePartitionDataPtr
virtual std::shared_ptr< std::unordered_map< NodeID, Handle< Vector< Handle< Object > > > > > partition(Handle< Vector< Handle< Object >>> toPartition)=0
std::shared_ptr< PartitionPolicy > PartitionPolicyPtr
std::vector< NodePartitionDataPtr > storageNodes
virtual NodePartitionDataPtr updateExistingNode(NodePartitionDataPtr newNodeData, NodePartitionDataPtr oldNodeData)=0
virtual NodePartitionDataPtr handleDeadNode(NodePartitionDataPtr deadNode)=0
std::vector< NodePartitionDataPtr > createNodePartitionData(Handle< Vector< Handle< NodeDispatcherData >>> storageNodes)
virtual void updateStorageNodes(Handle< Vector< Handle< NodeDispatcherData >>> storageNodes)=0